Chair: Vince Amico
Session 1: The Future in the World of Simulation
Chairs: Lee Lacy, Brian Goldiez
In the future, simulation will become increasingly "mainstream." This session focuses on how simulation will be used in the future in all areas of society. Presentations in this session will predict what simulation technologies and applications will be developed and applied in the next millennium.
Invited Participants:
Steve (Flash) Gordon, Air Force Agency for M&S
Bill Harris, NAWC-TSD
Bob Sottilare, STRICOM
John Latta, Private Consultant and Publisher 4th Wave
Sheila Banks, Private Consultant
Frank Cardullo, SUNY Binghamton
Roy Latham, CGSD
Mark Yerkes, UCF
Jack Thorpe, SAIC
Session 2: Research Issues in Simulation Technology
Chair: Ratan Guha
The intent here is to identify and address a number of the critical research areas where current technology, hardware and software are not capable of meeting stated simulation objectives. Stated in another way, what are the three to five challenges in simulation research.
Critical Issues in Simulation
Vince Amico, R. Guha, University of Central Florida, USA
A.G. Bruzzone, Universita degli Studi di Genova, Italy
Simulation Conceptual Models: Impact on Simulation Development Costs and V&V Costs
Dale Pace, JHUAPL, USA
A Frame for Validation of Simulation Models
Helena Szczerbicka, University of Hanover, Germany
Session 3: Simulation in Entertainment
Chairs: Hank Okraski, Brian Goldiez
The entertainment industry is becoming a primary user of simulation technology in developing movies, theme park attractions and interactive games. This session explores applications of computer science, art and simulation to the entertainment industry.
Physics, Communication Theory and the Interactive World of Experience-Based Entertainment and Simulation
Priscilla Elfrey, NASA, USA
Does Simulation Need a Reality Check?
William Swartout, R. Lindheim, USC, USA
NPS Moves - Entertainment Research Directions
Michael Zyda, Naval Postgraduate School, USA
Entity Simulation in Realtime Strategy Games
Dave Pottinger, University of Arizona, USA
Putting the Stimulation in Simulation, the Convergence of Media in Creating Compelling Simulations for Entertainment and Education
Christopher Stapleton, University of Central Florida, USA
Exploitation of the Game Industry by Defense
Mark McAuliffe, A.M. Paschal, STRICOM, USA