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Texture management in view dependent application for large 3D terrain visualization

Renato Okamoto, Flávio Mello and Claudio Esperança

Military Modelling and Simulation Symposium (MMS 2008) (MMS 2008)
Ottawa, Ontario, Canada, April 14-17, 2007


Summary

This paper presents a method for view-dependent texture management into a large terrain 3D visualization system. The proposed system can handle several collections of images, each one subdivided in tiles and stored in a database management system (DBMS). The main contribution of this work is a methodology for managing multi-resolution textures in multiple caching levels (database, main memory and graphics card memory), while making use of coherence between successive frames and combined with frustum culling to generate a visually relevant terrain 3D scene using hardware with limited resources.


  
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