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Dr. C. Anthony Hunt, Professor of Bioengineering and Therapeutic Sciences, University of California, San Francisco

Title: "Modeling and simulation are poised to dramatically transform the entire biomedical R&D and healthcare landscapes"

Abstract

I will explain the talk’s title and speculate on timelines. Many biotechnology companies and all of the major pharmaceutical companies are hitting productivity obstacles. I will describe why new M&S methods are needed to overcome those obstacles, and describe a plausible scenario for doing so. A recent NRC report, “Toward Precision [individualized] Medicine,” opens another door for new M&S methods to transform healthcare at the individual level. I will describe how.

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Dr. Michael D. Orosz, Assistant Director Lead, Decision Systems Group, USC Information Sciences Institute

Title: "The Need for Operationally Informed Model Developers"

Abstract

Developing models or simulations requires an understanding of the mission space, the requirements and expectations of the model/simulation and access to information and test data sets. Traditionally, these needs have been met by the stakeholder and subject matter expert communities. Although adequate in some modeling domains, increasing demands for complex models and simulations present a number of challenges with this approach - including; 1) the operational requirements are typically defined from the stakeholders’ point-of-view which may not translate well to the model development environment; 2) access to subject matter experts may be limited due to availability and demand; and 3) the development and test data provided is usually limited and only represents a subset of the mission space in which the model is targeted.

There is a need for a paradigm shift in the model/simulator development community. Rather than modelers totally relying on stakeholders and subject matter experts for operational information, modelers need to be operations-informed. Through immersion and prior operational experience, these modelers will obtain knowledge of the mission space in which they developing and deploying technology. This approach doesn’t negate the need for stakeholder and subject matter experts. Rather, the operations-informed modeler addresses the gaps that currently exist in the traditionally separated operational and research environments – including easing the “translation” between operations and the model development environment.

This shift to an operations-informed modeler requires the support of both the operational and research communities. In academia and other research organizations, publishing and cutting-edge research are awarded, while time spent immersed in an operational environment is often not supported. Similarly, government, industry and other stakeholders are typically product-driven and time and resources required to support an immersed researcher is often seen as non-productive or a distraction. A partnership in which both these communities see advantages in continuous collaborations and are awarded for those collaborations is necessary. Further, there is a need to reach out to the K-12 community to not only increase focus on science and technology, but also stress the importance of acquiring a diverse educational background that can later help with immersion into operational mission spaces. As the demand increases for more accurate and complex models and simulations, the need for a better operationally-informed modeling community is required.

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Dr. Michael Orey, President, MoWerks, LLC and Chair, Learning, Design, and Technology at the University of Georgia

Title: " Online Learning: Content Delivery or Human Connection"

Abstract

After 30 years of research on how to use technology for learning, the one aphorism that I can offer is this, teaching and learning is a human centered activity. So, being at a conference devoted to content like simulations and games, I can tell you that the learning that is involved in using your tools, occurs between the facilitator and the learner as the learner uses the tools you build. One of my favorite movies is Apollo 13. In the scenes where Gary Sinise tries to figure out the most efficient way of handling re-entry into the atmosphere, it is not the simulation that is the center of attention. It is Gary and it is the team in the control room constantly critiquing and analyzing that makes the solution work. So, what is important in that scene, the simulation or the people. The answer of course is that it is both. In the world of eLearning, content and delivery tools are king. The content of eLearning can be readings, tutorials, simulations, games, and other materials. This is the equivalent of yesterday's library. It is the content, without teaching. These materials can be produced by what is akin to publishers and then sold to many or, as is the case with the Open Courseware Project at MIT, put online and offered for free. However, content is only a part of learning. The other parts of learning include, but are not limited to, interaction, discussion, and assessment. Tools such as Learning Management Systems, can allow for these processes to take place. Teachers can meet in the LMS with students, students can meet with other students, and discussions can take place. If they are very successful, the discussions result in relationships being built between teachers and students and between students and students. While there have been some noted exceptions such as the Stanford massively online class (now offered through Know Labs), most of the rest of this requires a knowledgeable instructor and interesting fellow students. Content isscalable and so are LMSs, teaching is not so much.

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Mrs. Beverly Seay, Vice President & General Manager (Global), CAE Integrated Enterprise Solutions

Title: "Technological Change and the Convergence of Geospatial Information Systems, Analytics, and Modeling and Simulation"

Biographic Sketch

Mrs. Seay joined CAE in February 2012 as Vice President and General Manager of Global Professional Services with responsibility of executing the global growth strategy for CAE Professional Services.

Before joining CAE, she worked at Science Applications International Corporation (SAIC) for 24 years, where she held positions with increasing responsibilities in Engineering, Operations and General Management. As Senior Vice President and GM for the Analysis, Simulation, Systems, Engineering and Training (ASSET) business unit, she led the innovation of key pioneering approaches in systems engineering, modeling and simulation, and the delivery of complex, composable software and hardware systems. These innovations included the U.S. Army’s One Semi Automated Forces (OneSAF®) and the Synthetic Environment Core (SE Core) constructive and virtual simulation programs and the Army’s Common Driver Trainer (CDT).

Mrs. Seay has served three terms as a member and chaired the Georgia Tech President’s Advisory Board. Her current University Board memberships include the Georgia Tech College of Computing Advisory Board, University of Nebraska’s Peter Kiewit Institute Advisory Board, and University of Central Florida’s Engineering and Computer Science Advisory Board. Mrs. Seay’s most recent appointments include the Commonwealth of Virginia’s Modeling and Simulation Advisory Council, the Florida for Inspiration and Recognition of Science and Technology (FIRST) Executive Advisory Group, and the National Center for Collaboration in Medical Modeling Simulation (NCCMMS). Mrs. Seay holds a Master of Science degree in Computers, Information and Control Engineering and a Bachelor of Science degree in Mathematics from the University of Michigan.

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Dr. William Swartout, Director of Technology at USC Institute of Creative Technologies

Title: "Building and Using Virtual Humans"

Abstract

For a little over a decade, we have been building virtual humans — computer-generated characters — at the USC Institute for Creative Technologies. Ultimately, our vision is to create virtual humans that look and behave just like real people. They will think on their own, model and exhibit emotions, and interact using natural language along with the full repertoire of verbal and non-verbal communication techniques that people use. Although the ultimate realization of that goal is still in the future, it is already possible to build and deploy useful applications with virtual humans. Originally, we focused on using virtual humans to act as role-players in training applications, but we have since seen that actual and potential applications go far beyond that to include areas such as entertainment, marketing, informal education (such as in museums), and coaching and mentoring. Indeed, we believe that virtual humans may represent a new metaphor for how we interface with computers, where using a computer is fundamentally changed and becomes much more like interacting with a person. In this talk, I will discuss how we build virtual humans, the lessons we have learned, and the applications we have built. I will also talk about new technologies that we are developing for interaction with virtual humans, new computer graphics techniques we are creating to support rapid creation of near photo-real virtual characters, and tools we are developing to animate virtual humans and support verbal and non-verbal communication with them.

Please click here to watch the video (Part 1 of 2)

Please click here to watch the video (Part 2 of 2)

 


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SpringSim 2012 Conference

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Roger Smith, PhD, DM, MS2, MBA - SpringSIM 2012 Keynote Lecture

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"Simulation Surgeon, Soldier, Spy" ACM/SCS SpringSim Multiconference (Keynote Presentation), March 2012.
Added April 6, 2012


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Prof. Eduard Babulak D.Sc., Ph.D - SpringSIM 2012 video Keynote Lecture (37:21)

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Prof. Babulak discuss the importance of Cyber security and creation of computer emergency response teams (CERTS) in the word of internet today and tomorrow.
Added March 27, 2012